Saturday, 24 March 2007

Defense Of the Ancients



I am a computer game addict. I love to play computer games. When I was in 1st year me and my classmates (boys) used to play computer games three times a day. We play before the class begins, during lunch break and after classes. The first computer game I have addicted to, is the online game GUNZ”. Weeks passed, Defense of he Ancient or DOTA became popular. I decided to play DOTA then days gone by, I became an addict to it.


DotA Allstars is a variant of the custom map Defense of the Ancient or Warcraft III: The Frozen Throne. It is a team strategy game focused on hero combat. The objective is to destroy the opponents' base using one's own hero along with allied heroes and allied AI-controlled fighters called "creeps"


Defense of the Ancients is a team game with two opposing sides. Unlike regular Warcraft III games, in which many units are controlled by the player, in DotA each player must choose a single hero - with its own skills, strengths, and weaknesses, and control only this hero in order to achieve victory. The objective here is to destroy the opposing team's main structure (the "Ancient"), thus giving rise to the game name. To reach the Ancient, each hero must defeat waves of units, structures and enemy heroes. Along the way, the player may upgrade his or her hero by defeating enemies in combat, which supplies gold and experience points. These are both necessary in order to purchase upgrades either from shops or the hero's ability list.
Each hero can learn three "standard" abilities, and a special "ultimate" ability in all versions. The heroes are split into three classes, each emphasizing one of the three parameters: strength, agility, and intelligence.


Each player controls a single hero, which is a powerful unit with unique abilities. Players choose one of the eighty-two heroes available between the two teams, as of version 6.42. DotA allows for a maximum of ten players in a five versus five format and an additional two slots for referees or observers, and games are usually played with even numbers of players on each side. Along with his or her teammates, a player fights alongside one of the two battling computer-controlled powers—the Sentinel and the Scourge, which are thematically represented as good and evil respectively. Each team has a computer-controlled base on opposing corners of the map. The objective of the game is to breach the other team's defensive base towers and destroy their main structure (World Tree if one is affiliated with the Sentinel side or Frozen Throne if one is affiliated with the Scourge). The towers act as fortresses and are very important to the game, as they must be destroyed in order to reach the main base.


As Dota Allstars gameplay revolves around the use of individual heroes, it does not require one to focus on resource management and base-building, which is common in traditional Real- Time games. Instead, a player's attention is focused on their hero, and their time is devoted to gaining experience by killing weak enemy units, gaining gold by getting the killing blow on these units, and skirmishing with the opposing heroes. The typical resource-gathering of Warcraft III is replaced by a combat-oriented money system. In addition to a small periodic gold income, heroes earn gold by killing creeps, base structures, and enemy heroes. With their gold, players buy items to strengthen their hero and gain additional abilities. Certain items can be combined together with predefined 'recipes' to create more powerful items. Buying items to suit one's hero is an important tactical element of the game.


A typical DotA Allstars game lasts between thirty to ninety minutes, depending on the quality of the players and heroes on each team and also on the game mode. There are a variety of game modes which dictate whether people can choose their own hero, get one randomly assigned to them, and change the difficulty of the game. Many of these game modes can be mixed, increasing the variety of play.

In this game there are many heroes that have an edge over others. The aim is to have no strongest hero in the game and to have all of them balanced, but there are times when heroes may be imbalanced. That means their combination of skills and stats are much too strong or much too weak, when comparing with the other heores. In fact, as of version 6.43, most heroes are not considered to be balanced with the rest of the group, although they get better balanced with each version. Balancing them proves extremely difficult because it is necessary to consider various types of game modes, rules, and specific strategies and heroes combinations, not to mention heroes-items combinations.

DOTA is really addictive! Believe me! It is really a nice game…..

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